#include "tempest_tantrum.h" #include #include "constants.h" tempest_tantrum::tempest_tantrum(const position &pos): potion{potion_type::TEMPEST_TANTRUM, DURATION, pos} {} void tempest_tantrum::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration == DURATION) HP -= HP_RD_PERCENTAGE * HP * (race == DROW ? DROW_POTION_MUL : 1); if (remaining_duration != 0) { ATK *= ATK_MUL * (race == DROW ? DROW_POTION_MUL : 1); DEF *= DEF_MUL * (race == DROW ? DROW_POTION_MUL : 1); --remaining_duration; } } int tempest_tantrum::get_priority() const { return CALC_LAST; } const char *tempest_tantrum::get_name() const { return "TT"; }