#include "brawler.h" #include "constants.h" brawler::brawler(RNG *rng, const feature enabled_features): player_base{rng, enabled_features, race::BRAWLER} {}; const char *brawler::get_race_name() const { return "Tavern Brawler"; } long_result brawler::attack(character *ch) { if (ch == nullptr) return {result::NOTHING, "PC tried to attack thin air. "}; // hits twice if (rng->coin_flip()) { auto res1 = ch->get_hit(this, ATK, base_hit_rate); auto res2 = ch->get_hit(this, ATK, base_hit_rate); return {res2.res, res1.msg + res2.msg}; } else { auto res1 = ch->get_hit(this, ATK, base_hit_rate); auto res2 = ch->get_hit(this, ATK, base_hit_rate); auto res3 = ch->get_hit(this, ATK, base_hit_rate); return {res3.res, res1.msg + res2.msg + res3.msg}; } return {NOTHING, ""}; }