#include "boost_atk.h" #include #include "../constants.h" const int BOOST_ATK = 5; const int BOOST_ATK_DROW = 7; boost_atk::boost_atk(const position &pos): potion{potion_type::boost_atk, -1, pos} {} void boost_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration > 0) { if (race == rdrow) ATK += BOOST_ATK_DROW; else ATK += BOOST_ATK; --remaining_duration; } } int boost_atk::get_priority() const { return CALC_ADD_BASE; } const char *boost_atk::get_name() const { return "BA"; }