#include "savage_strike.h" #include #include "../constants.h" savage_strike::savage_strike(const position &pos): potion{potion_type::savage_strike, DURATION, pos} {} void savage_strike::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration != 0) { ATK *= ATK_MUL * (race == rdrow ? DROW_POTION_MUL : 1); base_hit_rate *= HR_MUL; --remaining_duration; } } int savage_strike::get_priority() const { return CALC_MID; } const char *savage_strike::get_name() const { return "SS"; }