#include "wound_def.h" #include #include "../constants.h" wound_def::wound_def(const position &pos): potion{potion_type::wound_def, -1, pos} {} void wound_def::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration != 0) { int tmp = WOUND_DEF; if (race == rdrow) tmp *= DROW_POTION_MUL; DEF = std::max(DEF - tmp, 0); --remaining_duration; } } int wound_def::get_priority() const { return CALC_ADD_BASE; } const char *wound_def::get_name() const { return "WD"; }