#include #include "cc3k.h" #include "arguments.h" #include "constants.h" int main(int argc, char **argv) { std::unique_ptr curse; std::unique_ptr in; std::unique_ptr out; std::unique_ptr rng; feature enabled_features = proc_args(argc, argv, curse, in, out, rng); if (enabled_features & (FEATURE_PANIC | FEATURE_PANIC_FILE | FEATURE_CONFLICT | FEATURE_PANIC_SEED)) { panic_args(enabled_features); return RETURN_PANICKED; } else if (enabled_features & FEATURE_LIST_ARGS) { print_args_list(); return RETURN_FINE; } CC3K game_proc(enabled_features, in.get(), out.get(), rng.get()); while (1) if (game_proc.run() == game_status::terminated) break; return RETURN_FINE; }