#include "wound_atk.h" #include #include "../constants.h" wound_atk::wound_atk(const position &pos): potion{potion_type::WOUND_ATK, -1, pos} {} void wound_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration != 0) { int tmp = WOUND_ATK; if (race == DROW) tmp *= DROW_POTION_MUL; ATK = std::max(ATK - tmp, 0); --remaining_duration; } } int wound_atk::get_priority() const { return CALC_BASE; } const char *wound_atk::get_name() const { return "WA"; }