#include "game.h" #include "cursor.h" #include "display.h" #include "input.h" #include "arguments.h" // The way things are designed to work: // to be filled... int main(int argc, char **argv) { std::unique_ptr curse; std::unique_ptr in; std::unique_ptr out; std::unique_ptr log; feature enabled_features = proc_args(argc, argv, curse, in, out, log); if(enabled_features & FEATURE_PANIC) std::cerr<<"Wrong arguments you dumbass :)"<render(); return 0; }