#include "viking.h" #include "constants.h" viking::viking(RNG *rng, const feature enabled_features, const position &pos, const int gen_room_num): enemy_base{rng, enabled_features, VIKING, pos, gen_room_num, "V"} {} const char *viking::get_race_name() const { return "Viking"; } long_result viking::attack(character *ch) { auto res1 = ch->get_hit(this, ATK, base_hit_rate); if (res1.res == result::DIED) return res1; auto res2 = ch->get_hit(this, ATK, base_hit_rate); if (res1.res == MISS && res2.res == MISS) return {MISS, res1.msg + res2.msg}; else if (res2.res == DIED) return {DIED, res1.msg + res2.msg}; else return {HIT, res1.msg + res2.msg}; }