#ifndef __SAVAGE_STRIKE_H__ #define __SAVAGE_STRIKE_H__ #include "potion.h" class savage_strike final: public potion { inline static const float ATK_MUL = 1.25f; inline static const fraction HR_MUL = {4, 5}; static const int DURATION = 20; public: savage_strike(const position &pos); void apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) override; int get_priority() const override; const char *get_name() const override; }; #endif