#include "ironclad_ward.h" #include #include "constants.h" ironclad_ward::ironclad_ward(const position &pos): potion{potion_type::IRONCLAD_WARD, DURATION, pos} {} void ironclad_ward::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration != 0) { ATK *= ATK_MUL * (race == DROW ? DROW_POTION_MUL : 1); DEF *= DEF_MUL * (race == DROW ? DROW_POTION_MUL : 1); base_hit_rate *= HR_MUL; --remaining_duration; } } int ironclad_ward::get_priority() const { return CALC_LAST; } const char *ironclad_ward::get_name() const { return "IW"; }