#include "echoing_resilience.h" #include #include "constants.h" echoing_resilience::echoing_resilience(const position &pos): potion{potion_type::ECHOING_RESIL, DURATION, pos} {} void echoing_resilience::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration != 0) { int tmp = GAIN_HEALTH * (race == DROW ? DROW_POTION_MUL : 1); if (HP < MAX_HP[race]) HP = std::min(HP + tmp, MAX_HP[race]); ATK -= LOSE_ATK * (race == DROW ? DROW_POTION_MUL : 1); DEF -= LOSE_DEF * (race == DROW ? DROW_POTION_MUL : 1); ATK = ATK < 0 ? 0 : ATK; DEF = DEF < 0 ? 0 : DEF; --remaining_duration; } } int echoing_resilience::get_priority() const { return CALC_LAST; } const char *echoing_resilience::get_name() const { return "ER"; }