#include "baby_dragon.h" #include "../constants.h" baby_dragon::baby_dragon(RNG *rng, const feature enabled_features, const position &pos, const int gen_room_num): enemy_base{rng, enabled_features, BABY_DRAGON, pos, gen_room_num, "B"} {} const char *baby_dragon::get_race_name() const { return "Baby_Dragon"; } void baby_dragon::apply_effect(std::unique_ptr effect) { return; }