#include "boost_def.h" #include #include "../constants.h" boost_def::boost_def(const position &pos): potion{potion_type::BOOST_DEF, -1, pos} {} void boost_def::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration != 0) { int tmp = BOOST_DEF; if (race == DROW) tmp *= DROW_POTION_MUL; DEF += tmp; --remaining_duration; } } int boost_def::get_priority() const { return CALC_BASE; } const char *boost_def::get_name() const { return "BD"; }