#ifndef __VAMPIRE_H__ #define __VAMPIRE_H__ #include "characters.h" const int GAIN_HP = 5; class vampire final: public character { public: vampire(const position_list &available_positions); // spawn at a random place virtual result attack(const direction dir, const character_list &chlist) override; virtual result get_hit(const enum race &race, const int atk, const float hit_rate) override; }; #endif