/* * CS 246 Final Project * File: map.h * Purpose: handles map functionality */ #ifndef __RACES_H__ #define __RACES_H__ #include "characters.h" // IMPORTANT: assumes all available positions have excluded chlist class shade final: public character { public: shade(const position_list &available_positions); // spawn at a random place virtual result attack(const direction dir, character_list &chlist) override; virtual result get_hit(const enum race &race, const int atk, const float hit_rate) override; }; // TODO: implement enemie movement #endif