# Potion Ideas Potions can change the following character variables: - Health (HP) - Attack (ATK) - Defense (DEF) - Hit Rate (HR) Note: - All variables except HP are calculated in-turn before potion calculation. - HP, ATK, DEF, HR can never drop below 0 ( i.e. >= 0 ) ## Default Potions ### Positive Potions > These potions give the player an advantage. 1. Restore Health (RH): +10HP (up to race max health) 2. Boost Atk (BA): +5 ATK 3. Boost Def (BD): +5 DEF ### Negative Potions > These potions give the player a disadvantage. 1. Poison Health (PH): -10 HP (down to 0 HP) 2. Wound Atk (WA): -5 ATK 3. Wound Def (WD): -5 DEF ## Additional Potions (DLC) ### Positive Potions > These potions give the player an advantage. 1. Vitality Vial (VV): +20 HP 2. Power Surge (PS): +10 ATK 3. Ironhide Tonic (IT): +10 DEF 4. Precision Elixir (PE): +10% HR ### Neutral Potions > These potions give the player an advantage, but come at some cost. 1. Berzerk Brew (BB): For the next 5 turns, 2x ATK, -50% DEF 2. Savage Strike (SS): +25% ATK, -20% HR 3. Fortune's Gambit (FB): 33% chance of +50 HP, 66% chance of -10 HP, -10 ATK, -10 DEF 4. Echoing Resilience (ER): +15 HP, -5 ATK, -5 DEF 5. Tempest Tantrum (TT): 3x ATK, -50% DEF, -25% HP (glass cannon) 6. Ironclad Ward (IW): 3x DEF, -50% ATK, -25% HR (stone wall) ### Negative Potions > These potions give the player a disadvantage. 1. Glassheart Tincture (GT): -15 HP 2. Dullblade Draft (DD): -10 ATK 3. Serum of Exposure (SE): -10 DEF 4. Veiled Precision (VP): -10% HR