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af8bc4112c
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finished the bulk of game
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2024-07-14 21:32:41 -04:00 |
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b3475b7530
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merged DT/add-troll-char
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2024-07-14 10:52:47 -04:00 |
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f0aa564e08
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HALTED: major overhaul for character
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2024-07-13 22:05:17 -04:00 |
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8da12f5360
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New attack function for single character in characters.h, need implementation (example in shade.h)
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2024-07-13 17:13:10 -04:00 |
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ccf6dd0582
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corrected colors
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2024-07-13 15:43:21 -04:00 |
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9fdbf141d3
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TODO: modify other races constructors
did some reworking
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2024-07-13 14:02:30 -04:00 |
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f2d2f6f72d
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changes to characters and potions, work in progress
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2024-07-13 00:59:52 -04:00 |
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922b88a4a2
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removed some unnecessary comments
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2024-07-12 10:00:48 -04:00 |
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b3300b8e7c
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WORK IN PROGRESS
TODO: implement random level generation
moved exclude from list to position.h
distinguished level and map
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2024-07-12 00:16:08 -04:00 |
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c68330b3e3
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changed all non-owned unique_ptr access to reference to the object itself
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2024-07-11 22:15:15 -04:00 |
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60f775b640
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removed layer and objects design
fixed bug in restore_health
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2024-07-11 21:50:10 -04:00 |
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0312986dce
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added potion and restore_health
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2024-07-11 21:32:23 -04:00 |
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3be70e1212
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merged AL-races
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2024-07-11 12:32:12 -04:00 |
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2c4d0070da
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ready to merge some races
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2024-07-11 12:29:44 -04:00 |
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9086f0773a
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- impl goblin character class
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2024-07-02 21:58:56 -04:00 |
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234f06191a
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- Moved calc_dmg to characters.h
- put vampire into new source files
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2024-07-02 20:39:48 -04:00 |
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2c0b30cd33
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moved move and move_or_attack implementation into characters.cc
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2024-07-02 12:43:39 -04:00 |
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e513e78d1d
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float point exception, waiting for debugging
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2024-06-30 02:51:24 -04:00 |
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