added: input and its subclasses
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@ -6,8 +6,7 @@
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#include <vector>
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#include "position.h"
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// IMPORTANT: added END to the end of all valued enums so that you can
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// iterate over them
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// IMPORTANT: panic is reserved for invalid results
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enum error {none};
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@ -16,6 +15,21 @@ enum result {fine, died, go_down, hit, moved};
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enum game_status {terminated, main_menu, in_game, options};
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enum game_command {game_command_terminate = 0,
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move_north, move_south, move_east, move_west,
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move_northeast, move_northwest,
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move_southeast, move_southwest,
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apply_north, apply_south, apply_east, apply_west,
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apply_northeast, apply_northwest,
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apply_southeast, apply_southwest,
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apply_prompt, apply_panic, // for curses_input specifically
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attack_north, attack_south, attack_east, attack_west,
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attack_northeast, attack_northwest,
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attack_southeast, attack_southwest,
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up_stairs, down_stairs,
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game_command_pass, game_command_panic
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};
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enum stat_name {HP, ATK, DEF, hostile};
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const int LAYER_CNT = 4; // TODO: update as you go
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@ -35,12 +49,12 @@ const char CHARACTER_REP[RACE_CNT] = {'@', 'S'};
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const int DIRECTION_CNT = 8;
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// IMPORTANT: east is positive for x and SOUTH is positive for y
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// initializes all directions to an int
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enum direction {east = 0, west, north, south, northeast,
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northwest, southeast, southest
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enum direction { north = 0, south, east, west, northeast,
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northwest, southeast, southest
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};
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const position MOVE[DIRECTION_CNT] = {
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{1, 0}, {-1, 0}, {0, -1}, {0, 1},
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{0, -1}, {0, 1}, {1, 0}, {-1, 0},
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{1, -1}, {-1, -1}, {1, 1}, {-1, 1}
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};
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