changes to characters and potions, work in progress
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@ -2,9 +2,9 @@
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#include <algorithm>
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#include <math.h>
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vampire::vampire(RNG &rng, const position_list &available_positions):
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vampire::vampire(RNG *rng, const position_list &available_positions):
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character{rng, race::rshade} {
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pos = available_positions[rng.rand_under(available_positions.size())];
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pos = available_positions[rng->rand_under(available_positions.size())];
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gold = 0;
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hostile = true;
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}
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@ -27,8 +27,8 @@ result vampire::attack(const direction dir, character_list &chlist) {
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}
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result vampire::get_hit(const enum race &race, const int atk,
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const float hitrate) {
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if (rng.rand_num() <= hitrate * (float)RAND_MAX)
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const fraction hitrate) {
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if (rng->trial(hitrate))
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HP = std::max(HP - calc_dmg(atk, DEF), 0);
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if (HP == 0)
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