changes to characters and potions, work in progress
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@ -5,12 +5,12 @@
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class shade final: public character {
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public:
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shade(RNG &rng, const position_list
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shade(RNG *rng, const position_list
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&available_positions); // spawn at a random place
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virtual result attack(const direction dir,
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character_list &chlist) override;
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virtual result get_hit(const enum race &race, const int atk,
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const float hit_rate) override;
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const fraction hit_rate) override;
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};
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#endif
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