changes to characters and potions, work in progress
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@ -56,10 +56,11 @@ public:
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game_map(const std::string &map_data, RNG *rng,
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const feature enabled_features);
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const position_list get_available_positions() const;
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bool is_available(const position &pos) const;
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position_list get_available_around(const position &pos) const;
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position_list get_room_list(int idx) const;
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std::vector<position_list> get_room_list() const;
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// IMPORTANT: always print a map before anything else
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void print(display *out) const;
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