changes to characters and potions, work in progress
This commit is contained in:
@ -10,22 +10,6 @@
|
||||
|
||||
#include "constants.h"
|
||||
|
||||
/* Arguments
|
||||
-n : Use ncurses for I/O
|
||||
-r : Randomly generate maps
|
||||
-m : Enabled a main menu + options
|
||||
-c : Enemies chase the player (through doors and up stairs)
|
||||
-i : Enable inventory
|
||||
-t : Enable throw
|
||||
-R : Enable revisiting levels
|
||||
-e : Enable extra potions and races
|
||||
-s [seed] : Sets initial seed to seed
|
||||
-L [file] : Enable logging to file
|
||||
-I [file] : Reads commands from file. CANNOT BE USED WITH -n.
|
||||
-O [file] : Outputs to file. CANNOT BE USED WITH -n.
|
||||
-h/--help : Displays options list (doesn't start a game)
|
||||
*/
|
||||
|
||||
// IMPORTANT: Errors include the index that caused them (or'ed into them)
|
||||
feature proc_args(int argc, char **argv,
|
||||
std::unique_ptr<cursor> &curse,
|
||||
@ -36,4 +20,6 @@ feature proc_args(int argc, char **argv,
|
||||
|
||||
void panic_args(feature panic);
|
||||
|
||||
void print_args_list();
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user