changes to characters and potions, work in progress
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@ -49,6 +49,8 @@ feature proc_args(int argc, char **argv,
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result |= FEATURE_REVISIT;
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} else if (str == "-e") {
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result |= FEATURE_EXTRA_STUFF;
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} else if (str == "-E") {
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result |= FEATURE_EXTRA_LEVELS;
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} else if (str == "-s") {
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++i;
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str = argv[i];
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@ -168,6 +170,7 @@ void panic_args(feature panic) {
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default:
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cerr << "Something must have went really, really, wrong..."
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<< endl;
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break;
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}
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} else if (panic & FEATURE_PANIC_SEED) {
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cerr << "Invalid seed" << endl;
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@ -175,3 +178,23 @@ void panic_args(feature panic) {
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cerr << "Something must have went really, really, wrong..."
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<< endl;
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}
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void print_args_list() {
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static const char *ARGS_LIST = "-n : Use ncurses for I/O\n\
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-r : Randomly generate maps\n\
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-m : Enabled a main menu + options\n\
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-c : Enemies chase the player (through doors and up stairs)\n\
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-i : Enable inventory\n\
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-t : Enable throw\n\
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-R : Enable revisiting levels\n\
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-e : Enable extra potions and races\n\
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-E : Enable extra levels\n\
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-s [seed] : Sets initial seed to seed\n\
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-L [file] : Enable logging to file\n\
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-I [file] : Reads commands from file. CANNOT BE USED WITH -n.\n\
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-O [file] : Outputs to file. CANNOT BE USED WITH -n.\n\
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-h/--help : Displays options list (doesn't start a game)";
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std::cout << ARGS_LIST << std::endl;
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}
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