HALTED: major overhaul for character
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10
src/shade.h
10
src/shade.h
@ -6,11 +6,11 @@
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class shade final: public character {
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public:
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shade(RNG *rng, const position &pos); // spawn at a random place
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virtual result attack(const direction dir,
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character_list &chlist) override;
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virtual result get_hit(const enum race &race, const int atk,
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const fraction hit_rate) override;
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virtual result attack(const direction dir, character *ch) override;
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virtual attack_result attack(const direction dir,
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character_list &chlist) override;
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virtual hit_result get_hit(const enum race &race, const int atk,
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const fraction hit_rate) override;
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virtual attack_result attack(const direction dir, character *ch) override;
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};
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#endif
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