added result screens

fixed bug about picking up two boosts crashing the game
This commit is contained in:
2024-07-17 16:13:20 -04:00
parent 004c79f094
commit ea381c24f6
5 changed files with 115 additions and 12 deletions

View File

@ -24,7 +24,7 @@ game_status CC3K::run() {
}
if (tmp != -1) {
curr_menu = nullptr;
curr_menu.reset();
curr_game = std::make_unique<game>((race)tmp,
enabled_features,
in, out, rng);
@ -45,7 +45,7 @@ game_status CC3K::run() {
gresult = curr_game->run();
if (gresult.status == restart) {
curr_game = nullptr;
curr_game.reset();
curr_menu = std::make_unique<menu>(enabled_features);
out->clear();
curr_menu->print(out, rng->get_init_seed());
@ -70,7 +70,18 @@ game_status CC3K::run() {
case dead:
case won:
case escaped:
curr_game.reset();
gresult.run(in);
if (gresult.status == restart) {
curr_menu = std::make_unique<menu>(enabled_features);
out->clear();
curr_menu->print(out, rng->get_init_seed());
out->render();
gresult.status = main_menu;
return main_menu;
}
return terminated;
default:

View File

@ -37,7 +37,7 @@ void character::insert_effect(std::unique_ptr<potion> effect) {
effects.push_back(std::move(effect));
for (int i = effects.size() - 1; i > 0 &&
effect->get_priority() < effects[i - 1]->get_priority(); --i)
effects[i]->get_priority() < effects[i - 1]->get_priority(); --i)
std::swap(effects[i], effects[i - 1]);
}

View File

@ -31,7 +31,6 @@ void cursor::show() const {
}
void cursor::clear() const {
// ::clear();
}
void cursor::print_char(const position &pos, const char ch,

View File

@ -9,8 +9,10 @@ void curses_output::render() {
curse->show();
}
std::string BLANK(DISPLAY_BUFFER_SIZE, ' ');
void curses_output::clear() {
curse->clear();
print_str({0, 0}, BLANK, A_NORMAL);
}
void curses_output::print_char(const position &pos, const char ch,

View File

@ -1,5 +1,6 @@
#include "result.h"
#include "constants.h"
const char *WIN_SCREEN =
"+-----------------------------------------------------------------------------+\
@ -23,23 +24,113 @@ const char *WIN_SCREEN =
| |\
| |\
| |\
| Winner! |\
| |\
| |\
| |\
| > |\
| |\
| > |\
| |\
| |\
| Press 'r' to restart and any other key to quit. |\
| |\
+-----------------------------------------------------------------------------+";
const position &MSG_START = {11, 24};
const char *ESC_SCREEN =
"+-----------------------------------------------------------------------------+\
| |\
| |\
| |\
| __ |\
| _/o \\ |\
| /_ | | / |\
| W\\ / |//// |\
| \\ \\ __________||//|/ |\
| \\ \\/ /|/-//- |\
| | ----- // -- |\
| | ----- /- |\
| | ----- / |\
| \\ / |\
| \\_/ \\___/ |\
| \\ // |\
| ||| |\
| ||| |\
| Z_>> |\
| |\
| |\
| |\
| Chicken! |\
| |\
| > |\
| |\
| |\
| Press 'r' to restart and any other key to quit. |\
| |\
+-----------------------------------------------------------------------------+";
const char *LOSE_SCREEN =
"+-----------------------------------------------------------------------------+\
| |\
| _ /) |\
| / )/ ) |\
| |/)\\) |\
| /\\_ |\
| \\__|= |\
| ( ) |\
| __)(__ |\
| _____/ \\\\_____ |\
| | || |\
| | _ ___ _ || |\
| | | \\ | | \\ || |\
| | | | | | | || |\
| | |_/ | |_/ || |\
| | | \\ | | || |\
| | | \\ | | || |\
| | | \\. _|_. | . || |\
| | || |\
| * | * ** * ** |** ** |\
| \\))...../.,(//,,..,,\\||(,,.,\\\\,.((// |\
| |\
| Loser! |\
| |\
| > |\
| |\
| |\
| Press 'r' to restart and any other key to quit. |\
| |\
+-----------------------------------------------------------------------------+";
const position &MSG_START = {4, 24};
const int MAX_MSG_LEN = 71;
const std::string DOTS = "...";
void game_result::run(input *in) {
in->get_command();
if (in->get_command() == game_restart)
status = restart;
}
void game_result::print(output *out) {
out->print_str({0, 0}, WIN_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
if (msg.length() > MAX_MSG_LEN) {
msg.resize(MAX_MSG_LEN - DOTS.length());
msg += DOTS;
}
switch (status) {
case won:
out->print_str({0, 0}, WIN_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
break;
case escaped:
out->print_str({0, 0}, ESC_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_GREEN));
break;
case dead:
out->print_str({0, 0}, LOSE_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_RED));
break;
default:
break;
}
}