added result screens

fixed bug about picking up two boosts crashing the game
This commit is contained in:
2024-07-17 16:13:20 -04:00
parent 004c79f094
commit ea381c24f6
5 changed files with 115 additions and 12 deletions

View File

@ -1,5 +1,6 @@
#include "result.h"
#include "constants.h"
const char *WIN_SCREEN =
"+-----------------------------------------------------------------------------+\
@ -23,23 +24,113 @@ const char *WIN_SCREEN =
| |\
| |\
| |\
| Winner! |\
| |\
| |\
| |\
| > |\
| |\
| > |\
| |\
| |\
| Press 'r' to restart and any other key to quit. |\
| |\
+-----------------------------------------------------------------------------+";
const position &MSG_START = {11, 24};
const char *ESC_SCREEN =
"+-----------------------------------------------------------------------------+\
| |\
| |\
| |\
| __ |\
| _/o \\ |\
| /_ | | / |\
| W\\ / |//// |\
| \\ \\ __________||//|/ |\
| \\ \\/ /|/-//- |\
| | ----- // -- |\
| | ----- /- |\
| | ----- / |\
| \\ / |\
| \\_/ \\___/ |\
| \\ // |\
| ||| |\
| ||| |\
| Z_>> |\
| |\
| |\
| |\
| Chicken! |\
| |\
| > |\
| |\
| |\
| Press 'r' to restart and any other key to quit. |\
| |\
+-----------------------------------------------------------------------------+";
const char *LOSE_SCREEN =
"+-----------------------------------------------------------------------------+\
| |\
| _ /) |\
| / )/ ) |\
| |/)\\) |\
| /\\_ |\
| \\__|= |\
| ( ) |\
| __)(__ |\
| _____/ \\\\_____ |\
| | || |\
| | _ ___ _ || |\
| | | \\ | | \\ || |\
| | | | | | | || |\
| | |_/ | |_/ || |\
| | | \\ | | || |\
| | | \\ | | || |\
| | | \\. _|_. | . || |\
| | || |\
| * | * ** * ** |** ** |\
| \\))...../.,(//,,..,,\\||(,,.,\\\\,.((// |\
| |\
| Loser! |\
| |\
| > |\
| |\
| |\
| Press 'r' to restart and any other key to quit. |\
| |\
+-----------------------------------------------------------------------------+";
const position &MSG_START = {4, 24};
const int MAX_MSG_LEN = 71;
const std::string DOTS = "...";
void game_result::run(input *in) {
in->get_command();
if (in->get_command() == game_restart)
status = restart;
}
void game_result::print(output *out) {
out->print_str({0, 0}, WIN_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
if (msg.length() > MAX_MSG_LEN) {
msg.resize(MAX_MSG_LEN - DOTS.length());
msg += DOTS;
}
switch (status) {
case won:
out->print_str({0, 0}, WIN_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
break;
case escaped:
out->print_str({0, 0}, ESC_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_GREEN));
break;
case dead:
out->print_str({0, 0}, LOSE_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_RED));
break;
default:
break;
}
}