float point exception, waiting for debugging

This commit is contained in:
2024-06-30 02:51:24 -04:00
parent c5f5f969a4
commit e513e78d1d
32 changed files with 915 additions and 0 deletions

68
src/races.cc Normal file
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#include "races.h"
#include <algorithm>
#include <math.h>
shade::shade(const position_list &available_positions):
character{race::rshade} {
pos = available_positions[rng.rand_under(available_positions.size())];
gold = 0;
hostile = true;
}
// IMPORTANT: remember to check if player is on the stairs
result shade::move(const direction dir,
const position_list &available_positions) {
if (find(available_positions, pos + MOVE[dir])
!= available_positions.size()) {
pos += MOVE[dir];
return result::moved;
}
return result::fine;
}
result shade::attack(const direction dir, const character_list &chlist) {
position tmp{pos + MOVE[dir]};
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
return ch->get_hit(race, ATK, base_hitrate);
}
return result::fine;
}
result shade::move_or_attack(const direction dir,
const position_list &available_positions,
const character_list &chlist) {
position tmp{pos + MOVE[dir]};
if (find(available_positions, tmp)
!= available_positions.size()) {
pos = tmp;
return result::moved;
}
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
return ch->get_hit(race, ATK, base_hitrate);
}
return result::fine;
}
int calc_dmg(const int ATK, const int DEF) {
return ceil((100 / (100 + DEF)) * ATK);
}
result shade::get_hit(const enum race &race, const int atk,
const float hitrate) {
if (rng.rand_num() <= hitrate * (float)RAND_MAX) // This is a hit!
HP = std::max(HP - calc_dmg(atk, DEF), 0);
if (HP == 0)
return result::died;
return result::hit;
}