removed character::move
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@ -75,17 +75,6 @@ void character::discard_level_effects() {
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std::swap(tmp, effects);
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}
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// IMPORTANT: remember to check if player is on the stairs
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long_result character::move(level *lvl,
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const position &p) {
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if (lvl->is_available(p)) {
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pos = p;
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return {result::moved, ""};
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}
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return {result::fine, ""};
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}
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int calc_dmg(const int ATK, const int DEF) {
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return ceil((100.0f / (100.0f + DEF)) * ATK);
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}
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@ -22,8 +22,6 @@ public:
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character(RNG *rng, const feature enabled_features,
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const race &nrace, const position &pos); // fills out the starting stats
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virtual long_result move(level *lvl, const position &p);
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virtual long_result attack(character *ch) = 0;
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virtual long_result get_hit(character *ch, const int tATK,
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const fraction &hit_rate) = 0;
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@ -12,8 +12,7 @@ protected:
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public:
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player_base(RNG *rng, const feature enabled_features,
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const enum race &nrace);
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virtual long_result move(level *lvl,
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const position &p) override;
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virtual long_result move(level *lvl, const position &p);
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virtual long_result apply(potion *p);
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