added item base class for gold and potions
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@ -78,7 +78,7 @@ character *game::move_enemies() {
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levels[curr_level]->erase_enemy(ch);
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if (g)
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levels[curr_level]->add_gold({g, ch->get_pos()});
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levels[curr_level]->add_gold(gold{ch->get_pos(), g});
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}
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msg += res.msg;
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