-impl all potions, and race: drow

This commit is contained in:
a25liang
2024-07-12 14:42:20 -04:00
parent c68330b3e3
commit de22f4c1aa
14 changed files with 247 additions and 2 deletions

28
src/boost_atk.cc Normal file
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#include "boost_atk.h"
#include <algorithm>
const int BOOST_ATK = 5;
const int BOOST_ATK_DROW = 7;
boost_atk::boost_atk():
potion{potion_type::boost_atk, -1} {}
void boost_atk::apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
ATK += BOOST_ATK_DROW;
else
ATK += BOOST_ATK;
--remaining_duration;
}
}
int boost_atk::get_priority() const {
return CALC_ADD_BASE;
}

15
src/boost_atk.h Normal file
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#ifndef __BOOST_ATK_H__
#define __BOOST_ATK_H__
#include "potion.h"
class boost_atk final: public potion {
public:
boost_atk();
void apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) override;
int get_priority() const override;
};
#endif

26
src/boost_def.cc Normal file
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#include "boost_def.h"
#include <algorithm>
const int BOOST_DEF = 5;
const int BOOST_DEF_DROW = 7;
boost_def::boost_def():
potion{potion_type::boost_def, -1} {}
void boost_def::apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
DEF += BOOST_DEF_DROW;
else
DEF += BOOST_DEF;
--remaining_duration;
}
}
int boost_def::get_priority() const {
return CALC_ADD_BASE;
}

14
src/boost_def.h Normal file
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#ifndef __BOOST_DEF_H__
#define __BOOST_DEF_H__
#include "potion.h"
class boost_def final: public potion {
public:
boost_def();
void apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) override;
int get_priority() const override;
};
#endif

32
src/drow.cc Normal file
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#include "drow.h"
#include <algorithm>
#include <math.h>
drow::drow(RNG &rng, const position_list &available_positions):
character{rng, race::rdrow} {
pos = available_positions[rng.rand_under(available_positions.size())];
gold = 0;
hostile = true;
}
result drow::attack(const direction dir, character_list &chlist) {
position tmp{pos + MOVE[dir]};
for (auto &ch : chlist)
if (tmp == ch.get_position()) {
return ch.get_hit(race, ATK, base_hit_rate);
}
return result::fine;
}
result drow::get_hit(const enum race &race, const int atk,
const float hitrate) {
if (rng.rand_num() <= hitrate * (float)RAND_MAX)
HP = std::max(HP - calc_dmg(atk, DEF), 0);
if (HP == 0)
return result::died;
return result::hit;
}

15
src/drow.h Normal file
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#ifndef __DROW_H__
#define __DROW_H__
#include "characters.h"
class drow final: public character {
public:
drow(RNG &rng,
const position_list &available_positions);
virtual result attack(const direction dir,
character_list &chlist) override;
virtual result get_hit(const enum race &race, const int atk,
const float hit_rate) override;
};
#endif

22
src/poison_health.cc Normal file
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#include "poison_health.h"
#include <algorithm>
poison_health::poison_health():
potion{potion_type::poison_health, 1} {}
void poison_health::apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
HP = std::max(HP - 7, 0);
else
HP = std::max(HP - 5, 0);
--remaining_duration;
}
}
int poison_health::get_priority() const {
return CALC_ADD_BASE;
}

14
src/poison_health.h Normal file
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#ifndef __POISON_HEALTH_H__
#define __POISON_HEALTH_H__
#include "potion.h"
class poison_health final: public potion {
public:
poison_health();
void apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) override;
int get_priority() const override;
};
#endif

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#include <algorithm> #include <algorithm>
restore_health::restore_health(): restore_health::restore_health():
potion{potion_type::restore_health, -1} {} potion{potion_type::restore_health, 1} {}
void restore_health::apply(enum race &race, int &HP, int &ATK, int &DEF, void restore_health::apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) { float &base_hit_rate) {

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@ -3,7 +3,7 @@
#include <math.h> #include <math.h>
vampire::vampire(RNG &rng, const position_list &available_positions): vampire::vampire(RNG &rng, const position_list &available_positions):
character{rng, race::rshade} { character{rng, race::rvampire} {
pos = available_positions[rng.rand_under(available_positions.size())]; pos = available_positions[rng.rand_under(available_positions.size())];
gold = 0; gold = 0;
hostile = true; hostile = true;

26
src/wound_atk.cc Normal file
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#include "wound_atk.h"
#include <algorithm>
const int WOUND_ATK = 5;
const int WOUND_ATK_DROW = 7;
wound_atk::wound_atk():
potion{potion_type::wound_atk, -1} {}
void wound_atk::apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
ATK = std::max(ATK - WOUND_ATK_DROW, 0);
else
ATK = std::max(ATK - WOUND_ATK, 0);
--remaining_duration;
}
}
int wound_atk::get_priority() const {
return CALC_ADD_BASE;
}

14
src/wound_atk.h Normal file
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#ifndef __WOUND_ATK_H__
#define __WOUND_ATK_H__
#include "potion.h"
class wound_atk final: public potion {
public:
wound_atk();
void apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) override;
int get_priority() const override;
};
#endif

25
src/wound_def.cc Normal file
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#include "wound_def.h"
#include <algorithm>
const int WOUND_DEF = 5;
const int WOUND_DEF_DROW = 7;
wound_def::wound_def():
potion{potion_type::wound_def, -1} {}
void wound_def::apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
DEF = std::max(DEF - WOUND_DEF_DROW, 0);
else
DEF = std::max(DEF - WOUND_DEF, 0);
--remaining_duration;
}
}
int wound_def::get_priority() const {
return CALC_ADD_BASE;
}

14
src/wound_def.h Normal file
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#ifndef __WOUND_DEF_H__
#define __WOUND_DEF_H__
#include "potion.h"
class wound_def final: public potion {
public:
wound_def();
void apply(enum race &race, int &HP, int &ATK, int &DEF,
float &base_hit_rate) override;
int get_priority() const override;
};
#endif