Merge branch 'paul' into AL/races-potions

This commit is contained in:
a25liang
2024-07-13 16:04:17 -04:00
34 changed files with 1221 additions and 359 deletions

View File

@ -2,10 +2,21 @@
#include <algorithm>
character::character(RNG &rng, const enum race &nrace):
rng{rng},
race{nrace}, HP{STARTING_HP[race]},
ATK{STARTING_ATK[race]}, DEF{STARTING_DEF[race]} {}
character::character(RNG *rng, const enum race &nrace, const position &pos):
rng{rng}, race{nrace}, HP{STARTING_HP[race]},
ATK{STARTING_ATK[race]}, DEF{STARTING_DEF[race]},
base_hit_rate{1, 1}, pos{pos} {}
void character::start_turn() {
ATK = STARTING_ATK[race];
DEF = STARTING_DEF[race];
base_hit_rate = {1, 1};
}
void character::print(display *out, bool color, bool player) {
out->print_char(pos, player ? '@' : CHARACTER_REP[race],
COLOR_PAIR(COLOR_BLACK_ON_WHITE));
}
enum race character::get_race() const {
return race;
@ -31,14 +42,26 @@ int character::get_gold() const {
return gold;
}
float character::get_hitrate() const {
return base_hit_rate;
float character::get_hitrate_real() const {
return base_hit_rate.real();
}
fraction character::get_hitrate() const {
return base_hit_rate;
}
int character::get_room_num() const {
return room_num;
}
bool character::is_hostile() const {
return hostile;
}
void character::set_room_num(const int room) {
room_num = room;
}
void character::set_position(const position &npos) {
pos = npos;
}
@ -59,8 +82,8 @@ void character::set_gold(const int ngold) {
gold = ngold;
}
void character::set_hitrate(const float nhitrate) {
base_hit_rate = nhitrate;
void character::set_hitrate(const fraction nhitrate) {
base_hit_rate = nhitrate;
}
void character::set_hostile(const bool is_hostile) {
@ -105,27 +128,55 @@ const {
return result;
}
result character::apply(direction &dir, const potion_list &potions) {
// TODO: implement this after implementing potions
return result::fine;
void character::apply(direction &dir, potion_list &plist) {
for (size_t i = 0; i < plist.size(); ++i)
if (pos + MOVE[dir] == plist[i]->get_pos()) {
insert_potion(plist[i]);
plist.erase(plist.begin() + i);
return;
}
}
position_list remove_from_list(const position_list &sorted_positions,
position_list excluded) {
std::sort(excluded.begin(), excluded.end());
void character::insert_potion(potion *p) {
effects.push_back(p);
position_list result{sorted_positions.size() - excluded.size()};
for (int i = effects.size() - 1; i > 0; --i)
if (p->get_priority() < effects[i - 1]->get_priority())
std::swap(effects[i], effects[i - 1]);
}
auto exc = excluded.begin();
result character::apply_effects() {
potion_list tmp;
tmp.reserve(effects.size());
for (auto src : sorted_positions) {
if (exc != excluded.end() && src == *exc)
++exc;
else
result.push_back(src);
}
for (auto p : effects) {
p->apply(this->race, HP, ATK, DEF, base_hit_rate);
return result;
if (HP <= 0)
return result::died;
if (p->get_duration() != 0)
tmp.push_back(p);
}
tmp.shrink_to_fit();
std::swap(tmp, effects);
return result::fine;
}
void character::discard_level_effects() {
potion_list tmp;
tmp.reserve(effects.size());
for (auto p : effects)
if (p->get_duration() != -1)
tmp.push_back(p);
tmp.shrink_to_fit();
std::swap(tmp, effects);
}
// IMPORTANT: remember to check if player is on the stairs