astylerc automated formatting
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@ -277,7 +277,7 @@ std::vector<game_map::room> game_map::distr_rooms(RNG *rng,
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if (l == r) {
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result.push_back({
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0, rng->rand_under(ACTUAL_MAP_WIDTH -
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room_dims[l].first.x + 1),
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room_dims[l].first.x + 1),
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room_dims[l].first.x,
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room_dims[l].first.y, {0, 0}, {0, 0}});
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continue;
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