changed unique_ptr access to using raw pointers to denote non-ownership
added new flag -e for extra stuff (potions/races) IMPORTANT: main.cc is undergoing rework
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@ -8,9 +8,9 @@
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class curses_input final: public input {
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private:
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cursor &curse;
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cursor *curse;
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public:
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curses_input(cursor &new_curse);
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curses_input(cursor *new_curse);
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game_command get_command() override;
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};
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