moving repo
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33
src/main.cc
33
src/main.cc
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#include "game.h"
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#include "cursor.h"
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#include "display.h"
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#include "input.h"
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#include "arguments.h"
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// The way things are designed to work:
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// 1. initializes a new ncurses wrapper c
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// Note: This is done the first thing in main because ncurses
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// are from procedural programming and may break otherwise (unlikely)
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// 2. bind c to a new display c (that handles all output)
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// 3. bind d to g for graphics
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// 1. out initializes a new display (this is a virtual one)
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// 2. out initializes output based on given args
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// This is when curse is initialized (curse.init())
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// 3. game_proc binds output to out and curses (if needed)
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// Notes:
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// 1. game sends all output to display and gets all input from input
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// 2. display either renders to file (console) or curse
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// 3.
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int main(int argc, char **argv) {
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cursor c;
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// binds a ncurses cursor to display
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display d(c);
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// binds display to the game
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game g(d, argc, argv);
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logger log;
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cursor curse;
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input in(curse);
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feature enabled_features = proc_args(argc,argv,curse,in,log);
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display out(curse, enabled_features);
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while (g.run() != game_status::terminated)
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d.render();
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// binds display to the game
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game game_proc(in, out, argc, argv);
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while (game_proc.run() != game_status::terminated)
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out.render();
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return 0;
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}
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