fixed segmentation fault when sorting enemies
This commit is contained in:
@ -77,7 +77,7 @@ long_result enemy_base::get_hit(character *ch, const int tATK,
|
||||
" is slain by PC. "};
|
||||
|
||||
return {result::hit, "PC deals " +
|
||||
std::to_string(tmp) + " damage to " + abbrev};
|
||||
std::to_string(tmp) + " damage to " + abbrev + ". "};
|
||||
}
|
||||
|
||||
return {miss, "PC tried to hit " + abbrev + " but missed. "};
|
||||
|
Reference in New Issue
Block a user