moved GAIN_UP for vampire to global scope (avoid memory dups)
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@ -2,6 +2,7 @@
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#define __VAMPIRE_H__
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#define __VAMPIRE_H__
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#include "characters.h"
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#include "characters.h"
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const int GAIN_HP = 5;
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class vampire final: public character {
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class vampire final: public character {
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public:
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public:
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@ -9,9 +10,7 @@ public:
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virtual result attack(const direction dir,
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virtual result attack(const direction dir,
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const character_list &chlist) override;
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const character_list &chlist) override;
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virtual result get_hit(const enum race &race, const int atk,
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virtual result get_hit(const enum race &race, const int atk,
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const float hit_rate) override;
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const float hit_rate) override;
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private:
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const int GAIN_HP = 5;
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};
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};
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#endif
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#endif
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