reworked potion priority (5 -> 3) (5 is too much)
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@ -97,11 +97,9 @@ enum potion_type : int {restore_health = 0, boost_atk, boost_def,
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};
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// Calculation priorities
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static const int CALC_ADD_BASE = 0;
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static const int CALC_MUL_BASE = 1;
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static const int CALC_ADD_LATER = 2;
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static const int CALC_MUL_LATER = 3;
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static const int CALC_ADD_FIXED = 4;
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static const int CALC_BASE = 0;
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static const int CALC_MID = 1;
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static const int CALC_LAST = 2;
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static const int DIRECTION_CNT = 8;
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@ -12,14 +12,17 @@ void boost_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF,
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fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = BOOST_ATK;
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if (race == rdrow) tmp *= DROW_POTION_MUL;
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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ATK += tmp;
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--remaining_duration;
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}
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}
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int boost_atk::get_priority() const {
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return CALC_ADD_BASE;
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return CALC_BASE;
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}
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const char *boost_atk::get_name() const {
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@ -11,14 +11,17 @@ void boost_def::apply(const enum race &race, int &HP, int &ATK, int &DEF,
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fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = BOOST_DEF;
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if (race == rdrow) tmp *= DROW_POTION_MUL;
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DEF += tmp;
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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DEF += tmp;
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--remaining_duration;
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}
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}
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int boost_def::get_priority() const {
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return CALC_ADD_BASE;
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return CALC_BASE;
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}
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const char *boost_def::get_name() const {
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@ -10,14 +10,17 @@ void poison_health::apply(const enum race &race, int &HP, int &ATK, int &DEF,
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fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = LOSE_HEALTH;
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if (race == rdrow) tmp *= DROW_POTION_MUL;
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HP = std::max(HP - tmp, 0);
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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HP = std::max(HP - tmp, 0);
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--remaining_duration;
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}
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}
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int poison_health::get_priority() const {
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return CALC_ADD_BASE;
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return CALC_BASE;
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}
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const char *poison_health::get_name() const {
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@ -10,14 +10,17 @@ void restore_health::apply(const enum race &race, int &HP, int &ATK, int &DEF,
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fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = GAIN_HEALTH;
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if (race == rdrow) tmp *= DROW_POTION_MUL;
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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HP = std::min(HP + tmp, MAX_HP[race]);
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--remaining_duration;
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}
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}
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int restore_health::get_priority() const {
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return CALC_ADD_BASE;
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return CALC_BASE;
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}
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const char *restore_health::get_name() const {
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@ -3,9 +3,6 @@
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#include <algorithm>
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#include "../constants.h"
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const int WOUND_ATK = 5;
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const int WOUND_ATK_DROW = 7;
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wound_atk::wound_atk(const position &pos):
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potion{potion_type::wound_atk, -1, pos} {}
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@ -13,14 +10,17 @@ void wound_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF,
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fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = WOUND_ATK;
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if (race == rdrow) tmp *= DROW_POTION_MUL;
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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ATK = std::max(ATK - tmp, 0);
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--remaining_duration;
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}
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}
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int wound_atk::get_priority() const {
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return CALC_ADD_BASE;
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return CALC_BASE;
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}
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const char *wound_atk::get_name() const {
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@ -3,7 +3,6 @@
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#include <algorithm>
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#include "../constants.h"
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wound_def::wound_def(const position &pos):
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potion{potion_type::wound_def, -1, pos} {}
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@ -11,14 +10,17 @@ void wound_def::apply(const enum race &race, int &HP, int &ATK, int &DEF,
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fraction &base_hit_rate) {
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if (remaining_duration != 0) {
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int tmp = WOUND_DEF;
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if (race == rdrow) tmp *= DROW_POTION_MUL;
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if (race == rdrow)
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tmp *= DROW_POTION_MUL;
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DEF = std::max(DEF - tmp, 0);
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--remaining_duration;
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}
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}
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int wound_def::get_priority() const {
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return CALC_ADD_BASE;
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return CALC_BASE;
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}
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const char *wound_def::get_name() const {
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