reworked potion priority (5 -> 3) (5 is too much)

This commit is contained in:
2024-07-18 19:10:58 -04:00
parent 145e094684
commit b750081a1b
7 changed files with 35 additions and 23 deletions

View File

@ -3,9 +3,6 @@
#include <algorithm>
#include "../constants.h"
const int WOUND_ATK = 5;
const int WOUND_ATK_DROW = 7;
wound_atk::wound_atk(const position &pos):
potion{potion_type::wound_atk, -1, pos} {}
@ -13,14 +10,17 @@ void wound_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration != 0) {
int tmp = WOUND_ATK;
if (race == rdrow) tmp *= DROW_POTION_MUL;
if (race == rdrow)
tmp *= DROW_POTION_MUL;
ATK = std::max(ATK - tmp, 0);
--remaining_duration;
}
}
int wound_atk::get_priority() const {
return CALC_ADD_BASE;
return CALC_BASE;
}
const char *wound_atk::get_name() const {