reworked potion priority (5 -> 3) (5 is too much)
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@ -97,11 +97,9 @@ enum potion_type : int {restore_health = 0, boost_atk, boost_def,
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};
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// Calculation priorities
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static const int CALC_ADD_BASE = 0;
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static const int CALC_MUL_BASE = 1;
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static const int CALC_ADD_LATER = 2;
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static const int CALC_MUL_LATER = 3;
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static const int CALC_ADD_FIXED = 4;
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static const int CALC_BASE = 0;
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static const int CALC_MID = 1;
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static const int CALC_LAST = 2;
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static const int DIRECTION_CNT = 8;
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