WORK IN PROGRESS

TODO: implement random level generation
moved exclude from list to position.h
distinguished level and map
This commit is contained in:
2024-07-12 00:16:08 -04:00
parent c68330b3e3
commit b3300b8e7c
13 changed files with 268 additions and 113 deletions

View File

@ -1,4 +1,4 @@
#include "game.h"
#include "cc3k.h"
#include "arguments.h"
int main(int argc, char **argv) {
@ -19,10 +19,12 @@ int main(int argc, char **argv) {
return RETURN_PANICKED;
}
game game_proc(enabled_features, *in, *out, *log, *rng);
CC3K game_proc(enabled_features, *in, *out, *log, *rng);
while (game_proc.run() != game_status::terminated)
while (game_proc.run() != game_status::terminated) {
out->render();
out->clear();
}
return RETURN_FINE;
}