WORK IN PROGRESS
TODO: implement random level generation moved exclude from list to position.h distinguished level and map
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@ -1,4 +1,4 @@
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#include "game.h"
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#include "cc3k.h"
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#include "arguments.h"
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int main(int argc, char **argv) {
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@ -19,10 +19,12 @@ int main(int argc, char **argv) {
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return RETURN_PANICKED;
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}
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game game_proc(enabled_features, *in, *out, *log, *rng);
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CC3K game_proc(enabled_features, *in, *out, *log, *rng);
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while (game_proc.run() != game_status::terminated)
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while (game_proc.run() != game_status::terminated) {
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out->render();
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out->clear();
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}
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return RETURN_FINE;
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}
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