WORK IN PROGRESS
TODO: implement random level generation moved exclude from list to position.h distinguished level and map
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@ -17,6 +17,8 @@ private:
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display &out;
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logger &log;
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RNG &rng;
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// IMPORTANT: during player generation,
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std::unique_ptr<character> player;
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public:
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game(const feature enabled_features,
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