WORK IN PROGRESS
TODO: implement random level generation moved exclude from list to position.h distinguished level and map
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@ -14,6 +14,7 @@
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#include "constants.h"
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#include "position.h"
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#include "potion.h"
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#include "gold.h"
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#include "rng.h"
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// #include "inventory.h" // Reserved for later
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@ -85,11 +86,6 @@ protected:
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bool hostile;
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};
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// requires: all elements of excluded are in sorted_positions
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position_list remove_from_list(const position_list &sorted_positions,
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position_list excluded);
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int calc_dmg(const int ATK, const int DEF);
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#endif
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