finished the bulk of game

This commit is contained in:
2024-07-14 21:32:41 -04:00
parent b3475b7530
commit af8bc4112c
110 changed files with 1876 additions and 1481 deletions

30
src/potions/boost_atk.cc Normal file
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#include "boost_atk.h"
#include <algorithm>
#include "../constants.h"
const int BOOST_ATK = 5;
const int BOOST_ATK_DROW = 7;
boost_atk::boost_atk(const position &pos):
potion{potion_type::boost_atk, -1, pos} {}
void boost_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
ATK += BOOST_ATK_DROW;
else
ATK += BOOST_ATK;
--remaining_duration;
}
}
int boost_atk::get_priority() const {
return CALC_ADD_BASE;
}
const char *boost_atk::get_name() const {
return "BA";
}

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src/potions/boost_atk.h Normal file
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#ifndef __BOOST_ATK_H__
#define __BOOST_ATK_H__
#include "../potion.h"
class boost_atk final: public potion {
public:
boost_atk(const position &pos);
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) override;
int get_priority() const override;
const char *get_name() const override;
};
#endif

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src/potions/boost_def.cc Normal file
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#include "boost_def.h"
#include <algorithm>
#include "../constants.h"
// TODO: move into class def as static constants
const int BOOST_DEF = 5;
const int BOOST_DEF_DROW = 7;
boost_def::boost_def(const position &pos):
potion{potion_type::boost_def, -1, pos} {}
void boost_def::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
DEF += BOOST_DEF_DROW;
else
DEF += BOOST_DEF;
--remaining_duration;
}
}
int boost_def::get_priority() const {
return CALC_ADD_BASE;
}
const char *boost_def::get_name() const {
return "BD";
}

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src/potions/boost_def.h Normal file
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#ifndef __BOOST_DEF_H__
#define __BOOST_DEF_H__
#include "../potion.h"
class boost_def final: public potion {
public:
boost_def(const position &pos);
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) override;
int get_priority() const override;
const char *get_name() const override;
};
#endif

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#include "poison_health.h"
#include <algorithm>
#include "../constants.h"
poison_health::poison_health(const position &pos):
potion{potion_type::poison_health, 1, pos} {}
void poison_health::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
HP = std::max(HP - 7, 0);
else
HP = std::max(HP - 5, 0);
--remaining_duration;
}
}
int poison_health::get_priority() const {
return CALC_ADD_BASE;
}
const char *poison_health::get_name() const {
return "PH";
}

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#ifndef __POISON_HEALTH_H__
#define __POISON_HEALTH_H__
#include "../potion.h"
class poison_health final: public potion {
public:
poison_health(const position &pos);
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) override;
int get_priority() const override;
const char *get_name() const override;
};
#endif

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#include "restore_health.h"
#include <algorithm>
#include "../constants.h"
restore_health::restore_health(const position &pos):
potion{potion_type::restore_health, -1, pos} {}
void restore_health::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
HP = std::min(HP + 7, MAX_HP[race]);
else
HP = std::min(HP + 5, MAX_HP[race]);
--remaining_duration;
}
}
int restore_health::get_priority() const {
return CALC_ADD_BASE;
}
const char *restore_health::get_name() const {
return "RH";
}

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#ifndef __RESTORE_HEALTH_H__
#define __RESTORE_HEALTH_H__
#include "../potion.h"
class restore_health final: public potion {
public:
restore_health(const position &pos);
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) override;
int get_priority() const override;
const char *get_name() const override;
};
#endif

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src/potions/wound_atk.cc Normal file
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#include "wound_atk.h"
#include <algorithm>
#include "../constants.h"
const int WOUND_ATK = 5;
const int WOUND_ATK_DROW = 7;
wound_atk::wound_atk(const position &pos):
potion{potion_type::wound_atk, -1, pos} {}
void wound_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
ATK = std::max(ATK - WOUND_ATK_DROW, 0);
else
ATK = std::max(ATK - WOUND_ATK, 0);
--remaining_duration;
}
}
int wound_atk::get_priority() const {
return CALC_ADD_BASE;
}
const char *wound_atk::get_name() const {
return "WA";
}

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src/potions/wound_atk.h Normal file
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#ifndef __WOUND_ATK_H__
#define __WOUND_ATK_H__
#include "../potion.h"
class wound_atk final: public potion {
public:
wound_atk(const position &pos);
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) override;
int get_priority() const override;
const char *get_name() const override;
};
#endif

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src/potions/wound_def.cc Normal file
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#include "wound_def.h"
#include <algorithm>
#include "../constants.h"
const int WOUND_DEF = 5;
const int WOUND_DEF_DROW = 7;
wound_def::wound_def(const position &pos):
potion{potion_type::wound_def, -1, pos} {}
void wound_def::apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) {
if (remaining_duration > 0) {
if (race == rdrow)
DEF = std::max(DEF - WOUND_DEF_DROW, 0);
else
DEF = std::max(DEF - WOUND_DEF, 0);
--remaining_duration;
}
}
int wound_def::get_priority() const {
return CALC_ADD_BASE;
}
const char *wound_def::get_name() const {
return "WD";
}

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src/potions/wound_def.h Normal file
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#ifndef __WOUND_DEF_H__
#define __WOUND_DEF_H__
#include "../potion.h"
class wound_def final: public potion {
public:
wound_def(const position &pos);
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) override;
int get_priority() const override;
const char *get_name() const override;
};
#endif