added troll class, cleaned up shade, vampire, and goblin classes
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@ -33,7 +33,9 @@ enum stat_name {HP, ATK, DEF, hostile};
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const int RACE_CNT = 5; // TODO: update as you go
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enum race {rshade = 0, rvampire, rgoblin, rdrow, rdragon /* TODO: fill out the other races (including enemies) */};
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// TODO: Update races as you go
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// PC races [x], Enemy races [x], other? [ ]
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enum race {rshade = 0, rdrow, rvampire, rtroll, rgoblin, rhuman, rdwarf, relf, rorc, rmerchant, rdragon, rhalfling};
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// TODO: fill out the other races (including enemies)
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const int MAX_HP[RACE_CNT] = {125, INF, 110, 150, 150};
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