fixed elfs being displayed as humans
reduced radius of chasing enemies added warning to -c option
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@ -20,7 +20,7 @@ long_result enemy_base::act(level *lvl, character *pc, bool hostile) {
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if (is_adjacent(pos, pc->get_pos()) && hostile)
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return attack(pc);
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if (enabled_features & FEATURE_ENEMIES_CHASE &&
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if (enabled_features & FEATURE_ENEMIES_CHASE && hostile &&
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distance_sqr(pos, pc->get_pos()) <= DIST_THRESHOLD_SQR) {
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position tmp;
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position target = {BIG_NUMBER, BIG_NUMBER};
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@ -28,8 +28,7 @@ long_result enemy_base::act(level *lvl, character *pc, bool hostile) {
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for (int i = 0; i < DIRECTION_CNT; ++i) {
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tmp = pos + MOVE[i];
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if (lvl->get_room(tmp) == room_num &&
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lvl->is_available(tmp) &&
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if (lvl->is_available(tmp) &&
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distance_sqr(tmp, pc->get_pos()) <
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distance_sqr(target, pc->get_pos()))
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target = tmp;
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@ -43,7 +42,8 @@ long_result enemy_base::act(level *lvl, character *pc, bool hostile) {
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position choices[DIRECTION_CNT];
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for (int i = 0; i < DIRECTION_CNT; ++i)
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if (lvl->get_room(pos + MOVE[i]) == room_num &&
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if (((enabled_features & FEATURE_ENEMIES_CHASE) ?
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true : lvl->get_room(pos + MOVE[i]) == room_num ) &&
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lvl->is_available(pos + MOVE[i])) {
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choices[choices_cnt] = pos + MOVE[i];
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++choices_cnt;
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