bug: enemie movement sometimes deref nullptr when calling get_pos()

fixed level gen
This commit is contained in:
2024-07-15 00:23:12 -04:00
parent 6768d73d16
commit 93f68e3969
3 changed files with 6 additions and 2 deletions

View File

@ -79,6 +79,10 @@ void new_enemy(RNG *rng, std::unique_ptr<enemy_base> &p,
p = make_unique<merchant>(rng, enabled_features, pos, which_room);
break;
case rhalfling:
p = make_unique<halfling>(rng, enabled_features, pos, which_room);
break;
default:
break;
}