- impl goblin character class

This commit is contained in:
a25liang
2024-07-02 21:58:56 -04:00
parent bd372f7a47
commit 9086f0773a
7 changed files with 59 additions and 14 deletions

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@ -33,7 +33,7 @@ int character::get_gold() const {
}
float character::get_hitrate() const {
return base_hitrate;
return base_hit_rate;
}
bool character::is_hostile() const {
@ -61,7 +61,7 @@ void character::set_gold(const int ngold) {
}
void character::set_hitrate(const float nhitrate) {
base_hitrate = nhitrate;
base_hit_rate = nhitrate;
}
void character::set_hostile(const bool is_hostile) {

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@ -90,7 +90,7 @@ protected:
int gold; // characters spawn with gold
// inventory inventory; // Reserved
float base_hitrate; // requires: between [0,1]
float base_hit_rate; // requires: between [0,1]
bool hostile;
};

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@ -18,16 +18,16 @@ enum stat_name {HP, ATK, DEF, hostile};
const int LAYER_CNT = 4; // TODO: update as you go
enum layer_num {map = 0, objects, characters, shop};
const int RACE_CNT = 3; // TODO: update as you go
const int RACE_CNT = 4; // TODO: update as you go
enum race {unknown = 0, rshade , rvampire /* TODO: fill out the other races (including enemies) */};
enum race {unknown = 0, rshade , rvampire, goblin /* TODO: fill out the other races (including enemies) */};
// TODO: fill out the other races (including enemies)
const int MAX_HP[RACE_CNT] = {0, 125, INF};
const int STARTING_HP[RACE_CNT] = {0, 125, 50};
const int STARTING_ATK[RACE_CNT] = {0, 25, 25};
const int STARTING_DEF[RACE_CNT] = {0, 25, 25};
const char CHARACTER_REP[RACE_CNT] = {'@', 'S'};
const int MAX_HP[RACE_CNT] = {0, 125, INF, 110};
const int STARTING_HP[RACE_CNT] = {0, 125, 50, 110};
const int STARTING_ATK[RACE_CNT] = {0, 25, 25, 15};
const int STARTING_DEF[RACE_CNT] = {0, 25, 25, 20};
const char CHARACTER_REP[RACE_CNT] = {'@', 'S', 'V', 'G'};

30
src/goblin.cc Normal file
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@ -0,0 +1,30 @@
#include "goblin.h"
#include <algorithm>
#include <math.h>
result goblin::attack(const direction dir, const character_list &chlist) {
position tmp{pos + MOVE[dir]};
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
auto res = ch->get_hit(race, ATK, base_hit_rate);
if (res == result::died) {
gold += GAIN_GOLD;
}
return res;
}
return result::fine;
}
result goblin::get_hit(const enum race &race, const int atk,
const float hitrate) {
if (rng.rand_num() <= hitrate * (float)RAND_MAX)
HP = std::max(HP - calc_dmg(atk, DEF), 0);
if (HP == 0)
return result::died;
return result::hit;
}

16
src/goblin.h Normal file
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@ -0,0 +1,16 @@
#ifndef __GOBLIN_H__
#define __GOBLIN_H__
#include "characters.h"
const int GAIN_GOLD = 5;
class goblin final: public character {
public:
goblin(const position_list &available_positions); // spawn at a random place
virtual result attack(const direction dir,
const character_list &chlist) override;
virtual result get_hit(const enum race &race, const int atk,
const float hit_rate) override;
};
#endif

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@ -15,7 +15,7 @@ result shade::attack(const direction dir, const character_list &chlist) {
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
return ch->get_hit(race, ATK, base_hitrate);
return ch->get_hit(race, ATK, base_hit_rate);
}
return result::fine;

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@ -1,5 +1,4 @@
#include "vampire.h"
#include <algorithm>
#include <math.h>
@ -9,7 +8,7 @@ result vampire::attack(const direction dir, const character_list &chlist) {
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
auto res = ch->get_hit(race, ATK, base_hitrate);
auto res = ch->get_hit(race, ATK, base_hit_rate);
if (res != result::miss) {
HP += GAIN_HP;
}