fixed dragon's ranged attack

This commit is contained in:
2024-07-24 13:41:51 -04:00
parent 3e3ee4ba38
commit 8baccd8fd7
3 changed files with 8 additions and 6 deletions

View File

@ -3,7 +3,6 @@
#include "constants.h"
#include "player.h"
#include "level.h"
#include "enemies/dragon.h"
enemy_base::enemy_base(RNG *rng, const feature enabled_features,
const enum race &nrace, const position &pos,
@ -18,10 +17,6 @@ int enemy_base::get_room_num() const {
long_result enemy_base::act(level *lvl, character *pc, bool hostile) {
if (is_adjacent(pos, pc->get_pos()) && hostile)
return attack(pc);
else if (race == DRAGON &&
is_adjacent(static_cast<dragon * >(this)->get_guards(),
pc->get_pos()))
return attack(pc);
if (enabled_features & FEATURE_ENEMIES_CHASE && hostile &&
distance_sqr(pos, pc->get_pos()) <= DIST_THRESHOLD_SQR) {