fixed issue leprechauns not dropping enough gold

This commit is contained in:
2024-07-18 18:55:23 -04:00
parent 1c8ec2ec32
commit 7cc757f003
2 changed files with 11 additions and 2 deletions

View File

@ -2,11 +2,13 @@
#include "../constants.h"
#include "../player.h"
#include "../level.h"
leprechaun::leprechaun(RNG *rng, const feature enabled_features,
const position &pos,
const int gen_room_num):
enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"} {}
enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"},
gold_cnt{0} {}
const char *leprechaun::get_race_name() const {
return "Leprechaun";
@ -25,8 +27,14 @@ long_result leprechaun::attack(character *ch) {
res.msg += "l steals " + std::to_string(STEAL_GOLD) +
" pieces of gold from PC. ";
static_cast<player_base *>(ch)->add_gold(-STEAL_GOLD);
gold_cnt += STEAL_GOLD;
}
}
return res;
}
int leprechaun::dies(level *lvl) {
lvl->add_gold(gold{pos, gold_cnt});
return 0;
}

View File

@ -12,7 +12,8 @@ public:
leprechaun(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num);
const char *get_race_name() const override;
virtual long_result attack(character *ch) override;
long_result attack(character *ch) override;
int dies(level *lvl) override;
};
#endif